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Awesomeisme2

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A member registered Jul 12, 2020

Creator of

Recent community posts

Thanks for the feedback, I am glad you enjoyed it!

Hi there,

Thanks for your feedback! One of the first things we discussed in our team after creating the first build of the game, was that it could be great in VR, but for now, we are just trying to build the non-VR version, fix bugs, and add mechanics etc...

In terms of the text size, we understand that it has been a problem for many people. We are looking at implementing a system with smaller sticky notes in the world, that you can click on in order to bring them up larger on your screen to read. I think this would help to resolve this problem.

Thanks again for your feedback!

Thanks so much for the feedback!

We are currently collecting bugs to patch in the next release of the game, thanks for raising these issues. 

Interesting concept, however, I think the combination of random damage and random hidden hit chance is too much.


Also, the stun cards seem really op, as even when you miss it still stuns the enemy.

Cool concept with the directional dice, that is very creative, and I haven't seen that done before. Maybe you could add some kind of feature to stop the direction dice from rolling the same value though?

Maybe also in order to make it more strategic and rely less on input randomness, you could sum the values of the number dice rolled, and use that as a movement meter, which can be spent by the player in however much they wanted, instead of relying on getting the exact values you need.

Thanks for playing! I'm really happy that you liked the art style and blend of 2D and 3D assets. We have plans to build a better tutorial in the next version of the game, and highlights or arrows are a good suggestion.

Thanks for playing! We have plans to build a better tutorial in the next version of the game. I am glad you think it is cool!

Thanks for your feedback, I am glad you enjoyed it!

Thanks so much for the feedback!

I'm glad you like the concept, I think with more refinement the collisions and physics add another element of interaction to the game to make it more engaging.

We are currently collecting bugs to patch in the next release of the game, thanks for raising these issues. 

Cool idea, nicely implemented. Could have been improved by adding comas between sets of three numbers ie: 1,000,000 to improve legibility.